Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Susan Burns, Head of Studio at Skyhook Games. Skyhook is synonymous with Lawn Mowing Simulator. Tell us something we don’t know about the studio? For those that aren’t aware, Skyhook Games offer full …
Read More »Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow
For the third year in a row, the developer community told us that flexibility is the most crucial factor influencing their decision to stay in a job or move elsewhere. As technology businesses fight to retain talent to stay ahead in the GenAI era, the question arises – why are they not prioritising remote work?
Read More »Q&A: Stefano Petrullo and Torsten Oppermann on Renaissance PR joining the 1SP family, and what creating a ‘superagency’ actually means
Renaissance PR was acquired by 1SP Agency last week. We checked in with both companies to ask some questions about the acquisition, and what it’ll mean for them going forward
Read More »Final Boss: Snow Rui, President and CFO at Hooded Horse
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Snow Rui, President and CFO at Hooded Horse
Read More »When We Made… Mortal Kombat 1
Ed Boon, Chief Creative Officer at NetherRealm Studios and co-creator of Mortal Kombat, tells Vince Pavey, defender of Earthrealm, how they created a brand-new universe after 30 years. Thankfully, there were no fatalities, although there are plenty in the video game
Read More »When We Made… Fae Farm
Isaac Epp, game director of Fae Farm at Phoenix Labs, tells Vince Pavey about the challenges of infusing the cosy life sim genre with a dash of fairy magic and adventure
Read More »Classyk Games on Liberation, and bringing the flavour of classic British sci-fi to indie space games
After celebrating Doctor Who last issue, how about a game that pays tribute to the full spectrum of bleak and cheerful 20th Century British sci-fi? Australian solo developer Luke Miller tells us all about his Liberation
Read More »Wish You Were Here? A Spotlight On The Canary Islands
The Canary Islands is one of Europe’s most popular year-round holiday destinations, but the autonomous region of Spain (that is closer to Africa than it is Europe) has in recent years attracted the curious eye of a gaming industry looking to explore new horizons. Richie Shoemaker talks to four studios that have successfully settled in the sun
Read More »Life After Cancer – Monomi Park’s Sakura Minamida Harris on returning to work after a life altering experience
Monomi Park's Sakura Minamida Harris on her breast cancer journey, and the changes after returning to work
Read More »Entrepreneurs Going Forth – Golf Clash’s Paul Gouge and Alex Rigby on ForthStar Games
After establishing the billion-dollar studio that teed-up Golf Clash for millions of mobile gamers, Playdemic’s co-founders have set a new course. Richie Shoemaker sets forth to find out more
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