Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Alison Lang, CEO and co-founder of Changingday
Read More »When We Made… Remnant II
David Adams, Remnant II game director and president of Gunfire Games, tells Vince Pavey about the work that went into developing the sequel to Remnant: From the Ashes as the pair avoid catching Root Rot
Read More »I’d Buy That For (More Than) A Dollar: Yannick Allaert at Nacon on their new premium controller for PS5
Yannick Allaert, Head of Accessories at Nacon tells Vince Pavey about their new premium controller option for the PlayStation 5, and why competition and being different are good for the controller biz.
Read More »Press Play on B2B PR Success: Big Games Machine’s James Kaye on the most effective strategies for B2B PR for the video games industry
What are the most effective strategies for B2B PR in the games industry? Big Games Machine’s James Kaye has a few suggestions
Read More »PEGI 20: Ian Rice on 20 years of PEGI ratings and why they remain relevant in an an increasingly digital marketplace
In the midst of celebrating 20 years of the PEGI ratings system at WASD x IGN, Ian Rice, director general of the Games Rating Authority, took some time out to answer our questions
Read More »A Who’s Who on Doctor Who: a Who & A on 40 years of the Time Lord’s video games
The Doctor has been adventuring in space and time for 60 years, though more consistently across TV screens than gaming displays. Vince Pavey pulled aside some of the renegade time lord’s friends and collaborators from the British games industry to find out why
Read More »Q&A: Allard Laban, chief creative officer at Jackbox Games on Jackbox Party Pack 10
Vince Pavey spoke with Allard Laban, chief creative officer at Jackbox Games, to find out more about Jackbox Party Pack 10, their latest pack of game night essentials. Here’s what was said
Read More »Full Steam Ahead For SUPERHOT Veterans: Cezary Skorupka, CEO at Something Random on Toy Trains VR
SUPERHOT was one of the earliest VR hits and the team partly responsible is steaming on with a new title that looks chuffing great
Read More »Engine Swap Shop: Eugene Martynenko on Pingle’s new service for converting Unity games to Unreal
Upon hearing about a new service for converting Unity games to Unreal, we fired off a few questions to Pingle Studio’s Eugene Martynenko about how it came about and what can be achieved
Read More »The Forever War: How CCP’s sci-fi universe Eve might outlast us all
Richie Shoemaker flew over to attend Eve’s 20th anniversary celebrations in Iceland, to see how plans for the game’s everlasting afterlife were coming along
Read More »